3D concept art for film and games
Industrial and product design
Animation and motion graphics
Sub-D polygonal modeling:
Sculpting, retopology, texturing:
My story starts off as... well... a pre-med bio major. I would eventually leave that path to pursue a career in the visual arts. Starting off with running a successful wedding photography business, I found opportunities at various agencies and made the jump to commercial film-making and animation.
Over years of working on a variety of animation projects for tech companies like Intel, Dell, AMD, and Red Hat, I developed a specialization in 3D modeling -- from polygonal Sub-D to CAD. Over time, my passion has become hard-surface modelling for 3D concept art and product design.